- C# 95.4%
- HLSL 4.6%
|
All checks were successful
build / build (push) Successful in 4m57s
### Fixed - Included .otc in the list of loaded font file extensions - Fixed error when projecting onto meshes that have a null normal map - Fixed `useBaseNormal=false` having no effect when using Deferred - Fixed blurry edges on some generic decals ### Added - Added font aliases for replacement fonts backported into older versions - Added the `hidden` key to `FONT` nodes for hiding font families from the fonts menu - Added a patch to prevent Tweakscale from applying to decals. Rescaling decals with tweakscale is not supported. This may change in the future ### Changed - Minor optimizations to text rendering, especially on DirectX |
||
|---|---|---|
| .forgejo/workflows | ||
| Assets | ||
| GameData/ConformalDecals | ||
| Packages | ||
| ProjectSettings | ||
| Source | ||
| .gitattributes | ||
| .gitignore | ||
| CHANGELOG.md | ||
| ConformalDecals.sln | ||
| Justfile | ||
| LICENSE-ART.md | ||
| LICENSE-SOURCE.md | ||
| README.md | ||
Conformal Decals
Conformal Decals adds a set of decal stickers to KSP, as well as providing a framework for creating your own decals which conform to the surface of the parts they are attached to.
Dependencies
Required:
- KSP 1.12
- B9 Part Switch
- ModuleManager
- Shabby
Optional:
- Wild Blue Tools. For custom decals category in the VAB and SPH.
Installation
Place the contents of the "GameData" folder into the GameData folder for your KSP install. Shabby, B9 Part Switch, and ModuleManager are required.
Credits
- Art and plugin code created by Andrew Cassidy (Cineboxandrew)
- Semiotic decal pack is based on the work of Ron Cobb
- Munar decal pack is based on the work of Gavin Rothery
- Header image is by Zorg, featuring parts from Bluedog Design Bureau
- UnityShaderParser is by Pema Malling and included under the terms of the BSD license
- USAF Amarillo font is by TC Lai and used under a paid license
Licensing
Art assets and configuration files are licensed CC-BY-SA 4.0, as described in the LICENSE-ART.md file. You are free to share and adapt them as long as you provide credit to Andrew Cassidy and share them under the same license.
Plugin code is distributed under the Apache 2.0 license, as described in the LICENSE-SOURCE.md file
The TextMeshPro source code and shaders are copyright 2021 Unity Technologies ApS with modifications, and licensed under the Unity Companion License
Bundled fonts distributed under their respective licenses. See accompanying files in GameData/ConformalDecals/Fonts for more information
